My old work buddy Gene is releasing his second Galacticat book! I did this fan art for him. Check out the comic at http://www.galacticat.net/
Tuesday, November 26, 2013
Monday, November 25, 2013
Album Cover
My brother is the drummer in the Icelandic band KALEO.
They just released their first album this November and asked me to design the cover.
They wanted something vintage looking so I suggested this. It's completely different from my illustrative work, but I enjoyed it nonetheless. The last image is the cover for the booklet. Icelanders go buy it, available in stores now! If you're interested, you can also buy it online from tonlist.is
Some projects I did earlier this year are being released soon, so look forward to those! I'll let you know!
Thursday, October 24, 2013
Friday, September 6, 2013
Game Art
I've been doing a lot of freelance work for games and books, unfortunately I can't show any of that yet.
But here are a few buildings I did for a game project I can't talk much about. Enjoy!
Wednesday, July 10, 2013
Monday, July 8, 2013
Thursday, July 4, 2013
Monday, June 24, 2013
Sunday, June 23, 2013
Cup O' Doodle Feature
Hey guys! Cup O' Doodle, a blog I'm a small part of was featured in ImagineFX Magazine, in the July issue. Here is the cover
Here's the feature cropped from page 35. Hey my drawing is there!
This drawing:
Friday, April 26, 2013
How I work
I‘ve gotten questions about painting demos on how I work,
but I don‘t have any of those yet. I definitely want to try that out though.
While I can‘t show you right now, I can tell you about it.
Creating an illustration is fun. But it‘s also a lot of work
if you want to make it any good. Most people don‘t realise how much work it
really is. How much thinking and preparation is needed. It‘s really problem
solving. You‘re solving problem after problem, trying to make things work.
Thankfully it‘s a fun problem to solve and you can explore as you learn new
things.
Also, I‘m not talking about sketching, or doodling, or speed painting.
I‘m talking about a story-driven illustration.
This check list is by no means definitive, especially when
it comes to the design elements like characters and location design. In fact,
it‘s more of a starting point. These are useful guidelines, reminders.
This is all common knowledge among illustrators. You learn
this stuff in art school. You also learn the foundation stuff, which is the
most important. Things like Analysis of form, Color and Design, Perspective,
Figure Drawing, Still life Painting, Figure Painting, Landscape painting. Those
are the Basics. Learn the basics. Master the basics.
So you‘ve practiced the basics? Alright, lets get to the
illustration.
STEPS IN CREATING AN
ILLUSTRATION
STEP 1. Rough Idea
Sketches
Storytelling
·
What is the story?
·
What is going on in this shot/scene?
·
Who is in the shot?
·
Where and when are we?
TIP: Name your
shot with a simple description of
what you want it to show. For Example: „Dude fights a dragon“, or „She was lost
in the giant library“. Then try to focus on showing that. This way the story
becomes clear to yourself, and thus (hopefully) the viewer. CLARITY is key most
of the time!
Composition
·
What is
the focal point (area of focus)? What is the secondary focal point, if
any?
·
Is
anything distracting or competing with the focal point?
·
Is the
camera angle placed at an interesting and clear point of view?
·
Does it
have depth? Foreground, middleground and background?
·
What is
the perspective? Horizon line, vanishing points. Atmospheric.
·
Is it
visually balanced and interesting? Rule of thirds, etc.
·
Interesting shapes? Show both unity and
variation.
·
Does the
image work as a whole?
STEP 2. Research
The research stage is probably the most under-rated among
new artists. But it‘s super important. There is no way a single human can know
instinctively how everything in the world looks like. You just can‘t. You have
to discover how they look like by looking at them! Just remember: Don‘t use or
copy other peoples art into your own, that is obviously bad. Do your own thing.
Here are some things you might need to research:
·
Locations/Landscapes
·
Architecture
·
Costumes
·
Anatomy/Gestures/Poses
·
Whatever else you need
STEP 3. Drawing
After I get a pretty good sketch I usually blow it up and
draw it bigger where I focus on the next stage.
Character Design
- Can
you tell who they are? (gender, age, race, etc)
- Can
you easily recognize each character in the shot? Clear silhouette?
- Are
they believable? Do you relate with them?
- What
is their body language communicating? Is the pose clear and dynamic?
- Is
the anatomy and figure drawing in proportion?
- Do
the characters work together?
- If
anything is foreshortened, do the angles and overlapping forms look right?
Location Design
·
Again,
What is the story?
·
Where and
When are we?
·
Is there
an implied history about the place?
·
Are
elements and objects supporting the story? Necessary or Distracting?
·
Are they
detailed enough without being distracting? Are the most important objects
more detailed than the less important objects? Are details placed with rhythm?
STEP 4. Painting
·
Where is the light coming from?
·
What color is the light source? Warm/Cool?
·
Is there contrast in values? From dark to light?
·
What is the mood? Color themes?
·
Basic
Painting steps:
1. Drawing
2. Block in Shadow side
3. Block in Light side
4. Add Midtones, Reflective lights
5. Details/Highlights
1. Drawing
2. Block in Shadow side
3. Block in Light side
4. Add Midtones, Reflective lights
5. Details/Highlights
That‘s it. I hope you found it helpful! If you have any
questions, go ahead and ask in the comments.
Good luck!
-Petur
Tuesday, March 12, 2013
Tuesday, February 19, 2013
Sunday, February 17, 2013
Friday, February 8, 2013
Thursday, January 31, 2013
Wednesday, January 30, 2013
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